Everything here is personal fan-made lore. It is not official FFXIV lore. No part of this page is for profit.

Overview

This page is a work in progress and subject to change as the lore develops. If there are conflicts with your own interpretation, please let me know so I can properly accommodate your needs, even if that means dropping the material during our RP. In most cases, flavor lore is not necessary to continue the RP.

A small island named Sujinair lies in the Bounty Sea between Thavnair and Dalmasca. Similar to Thavnair in it's muggy heat and tropical climes in the north, but also hosting an arid desert zone to the south.Type: Island
Region: Ilsabard
Areas:
Flag
Motto
Government
Leader
Ruling Body
Racial Distribution Hyur: Other:

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Additional Information

Religion
Guilds
Industries
Beliefs
Diet

Seekers of the Sun


The Apothecary


titletitle 2
GlassworksPottery
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Delicate glassworks made from melted sand.
Ceramics and functional pottery



Culture

“Her body was wrapped in shadows like moth wings; like rose-petals.”


“Her body was wrapped in shadows like moth wings; like rose-petals.”

“Her body was wrapped in shadows like moth wings; like rose-petals.”

“Her body was wrapped in shadows like moth wings; like rose-petals.”

WIP


Seekers of the Sun Tribes


Tribes:Jackals (shadow aspect) - Guardians of tombs, watch over the places of the dead. They control and cull undead and destroy voidsent. Lives in homes cared into the cliffsides near desert dunes, using low tent coverings providing porches and protection from the sun. Primary trade wares are glassworksZu-cornus (light aspect) - Live in dwellings carved into the side of rock formations.
Drakes (fire aspect) - Train and ride drakes, formidable spear fighters.
Gawareks (water aspect) - Worship sarcosuchus/alphagin-like creatures. Cultivate the land and grow food near lush regions close to bodies of water.
Coeurls (lightning aspect) - Found in temples dedicated to the Coeurl, living alongside the beasts without fear.
Condors (wind aspect) - Craftsmen. Heavily nomadic, following migration patterns and other callings of the wild places based on what the shamans hear on the winds.
Vipers + (ice aspect) - A tribe of reclusive people living in the thickest of jungle lands, recently on the warpath.
Jaguar + (earth/sand aspect) - A tribe that once maintained a balance of spiritualism and hunting. Something took them off the path and tainted them. Currently known to begin bloody skirmishes without provocation. Estranged from the other tribes and banished from social gatherings and grand council meetings after the Jaguar tribe convinced the Vipers to act in warlike shows of aggression with them.